The only thing more fun than playing games is making them.
You can make games. All it takes is some time, a willingness to learn and a passion to create.
You don't need to be a "coder" to make games. Part of the beauty of games is that they take a variety of skills to make.
Art, creativity, and systems thinking are just as important as code. Join us in this journey into game making!
-what we do:
Intro to Unity3D Development One of the reasons we use Unity3D is its visual editor which makes creating interactive games accessible to both creative and technical individuals. In this module, you will create your first Unity3D project from start to finish. Using a variety of graphical and audio assets and a library of scripts, you will create a simple model of our solar system. By the end of the module, you should have a good understanding of the Unity3D editor and the workflow for creating games.
-Designing and Coding Gameplay Systems:
Now, don't get scared, but games need code. Code is the canvas upon which game systems are painted. However, that doesn't mean you need to be a C# ninja. In this module, you will start to learn the ins-and-outs of programming C# in Unity. You will apply this knowledge to build a first person shooter game, called Box Shooter. By the end of the module, you will have the tools to begin to develop your own custom games!
-How can STS Help you?
-Virtual reality games.
-Augmented reality games or services.
-unity 3d & unread4.
-2D & 3D games.